Skill 2 – Programming Skills
Artifact 1: Unity C# Battle System Prototype
I created a battle system in Unity using C#. This included turn order logic, hit detection, damage formulas, and clean code structure. This artifact demonstrates my ability to build functional gameplay systems through logic, debugging, and structured programming.
Artifact 2: UI Framework for Game Events
I designed an interactive UI framework in Unity that updates dynamically based on player actions, events, and state changes. This project strengthened my understanding of event-driven programming, data flow, and user experience design.

Artifact 3: Custom Tools and Automation Scripts
I developed small C# tools to automate repetitive development tasks, such as spawning templates or managing data values. These scripts improved workflow efficiency and show my ability to solve problems creatively through programming.


